Vision
These series of Animations and motion Graphics were an exploration into the Geometry nodes of Blender. Scattering, Texturing, importing animated rigs from motion capture libraries, learning how to use the non linear animation capabilities in Blender was a very fun kinesthetic learning experience. Time taken (Ideation to Final Compositing) 4-5 days at an average for per video Some of these are made by following tutorials and then I just added some personal touch to them while adding some sort of a story behind the scene to better contribute to the experience.
Client
Self
DELIVERABLES
Short form video concept ideas
Year
2024
Role
3D animator and Concept artist



